But it also means the government can take a cut. But the banking bosses can’t bring themselves to say it was unethical !? Value is what you get. While it's possible to have an army without any leadership, an effective army generally has at least a decent structure of ranks, leaders, and thus organization. I haven't looked at. We asked you to show us some of the difficult decisions our favorite fictional characters are having to make as they deal with lower budgets for the first time in their lives. Rocks don’t work for currency because they’re everywhere, but neither does uranium because no one has any. How to create a comic book database: The perfect quarantine activity. 3 The Politics and Economy of the Culture. But you're not really going to get a production orientation out of this. Creating complex, well-rounded characters requires time thinking about how your characters look, where they're from, and what motivates them, among many other things. It was at this point in creating THESE REBEL WAVES that I brought in the first of many additional idea blossoms. Rich people don't create the jobs. CREATe: a trade fiction author's perspective By Charlie Stross. Hey Shane, thanks for writing in. For starters, think about geography. Every wondered how to create your very own country? To create a fictional culture, you will need to focus on all of the elements of a society that influence culture, including language, religion, social structure, and social norms. Rising Tide: A Dark Seas Expansion for Torchbearer, D&D 5E Fighter Subclass Builds: Battle Master vs Eldritch Knight, D&D 5E Artificer Review: Armorer Subclass. The Incan Empire practiced such a tight form of state control over the economy that most people would never buy or trade for anything in their entire lives. It only takes a minute to sign up. How would you proceed in creating this sort of a complex, multilayered system, where raw materials are being converted into more polished materials using various vocations and techniques (which ones?)? To explain the poetry, under barter if I have two surfboards and your have two TV sets, we can trade one of my surfboards for one of your TV sets but it requires an agreement that one surfboard is worth exactly one TV set. 3 - This is more or less arbitrary. Why not ask those as distinct questions? Making money would become just a rich man’s errand, while the poor create an economy around what they each contribute to society. Hello! Potatoes have an intrinsic value, gold does not (thank you very much for that lesson, Rincewind). It shouldn’t have any other uses. Whether you’re writing a book or designing a video game, the world you create needs to immerse and captivate your audience.That is only possible if it looks and feels realistic, even if it contains supernatural elements such … I was trying to be as literal as possible about how easy it would be to slide backward into the savagery of a slave economy… Too many writers try to start a novel by writing words on the page with no direction and soon run out of steam, wondering what’s wrong. <-- That's basically your question. At that point, I would say that this is just research into real-life techniques/products/materials/etc. Creating a fictional world can be a challenge, since you may not be sure where to begin. There are systems with extensive rules for crafting, at least for magical items. Why does "nslookup -type=mx YAHOO.COMYAHOO.COMOO.COM" return a valid mail exchanger? There are a few things to consider here. The werewolf hunter in the crypts with a flintlock pistol in each hand, puts a premium on wound cavity. Deepen the fictional world by coming up with a brief timeline of how the world came to be. Let's say that players own a mining company with employees and all. A character web is a series of interactions that details out how each character in your cast interacts with every other. Submit your question here. That is one reason why you usually use something which has no practical value for society. It helps if the currency is pretty. They’re like calendars and sewer systems – incredibly important but also easy to take for granted. The economic downturn is causing belt-tightening across industry, tax bracket and superhero abilities. If not, look into creating one in your area. A region/country with open borders and good relationship with its neighbors could have bonuses. The Inca Empire has the interesting concept of the "vertical archipelago" (well, historical economists studying it do). How to fit in the price of labor, and the skill of rare artisans? The most relevant categories I can think of, without starting to open books, are the combined raw resources, which can be broken down to roughly the following sub-categories (which in term can be broken down even more): From these, most other goods can be made under the expense of workpower, which is kind of another vague category. If the players buy all the horses of a town, well horses take a while to reproduce and make new horses to be sell. I’ve read that the idea that a real gold coin would have teeth-marks if bitten is a misconception. That’s why we have paper money these days (the Chinese started that a long time ago, because paper was easier to move than the big metal coins it replaced). Gold can actually be dented by human strength alone (that’s the reason for ‘biting’ a coin to see if it’s real gold – a dent from the teeth means it’s a high percentage of gold). Underwater prison for cyborg/enhanced prisoners? Barter is just too unwieldy to work on a large scale. Even in the dim-dark* copper-age that preceded the bronze-age. You're trying to achieve quite opposite goals there, so you have come to one of the basic questions that leads to the three corners of designing crafting systems: Think of these as a triangle graph: you can only have one or two out of three to a high degree. Some sort of economy rating of a region. Our economy creates jobs. Trade and transportation is again a topic people have written books about, especially in a historical context. I was going to comment, but it looks like it will be simpler to answer: There are deep problems with the backwards projection of a capitalist commodity economy with wage labour onto "low-tech, low-magic environments, similar to the authentic late medieval/early modern eras.". I suggest, as a sourcebook even though it is incredibly late in the early modern, and deals with the movement between early modernity and modernity, The Baroque Cycle by Neal Stephenson. Entrepreneurs compete throughout the economy, using their judgement to make educated guesses as to the best combinations of goods, prices, and quantities to buy and sell. Help us produce quality content for as low as $1/month. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Can you list the; sensible heat, latent heat and melting point, of all three metals (lead, gold and silver) and the expected heat load of the overloaded flintlock pistol, to prove this point? However, fiction writers aim at creating … People can get by on a system of exchanged favors. Save my name and email in this browser for the next time I comment. Either it is realistic and is somewhat useable, but risks not fitting the rest of the game, or it is likewise in depth — and then you play “Economymaster, the game where you need a PhD in history and economic to win”. His links are fantastic. Naming Your Fictional Currency In my experience, coming up with names for things is the hardest part. Lead:- 16.1 GPa My favorite thing about diamonds is that the biggest threat to the industry isn’t new diamond mines or even artificial diamonds, it’s that people will start selling the diamonds they already have. $\begingroup$ Fertility rate is the number of live births per woman (or, more usually, number of live births for 100,000 women) of reproductive age. A rash and violent lea… In essence, due to the futuristic setting (unless you’re going for an alternate Earth type of story where the year is the same as the present, but the world is vastly different), dystopian fiction is considered a sub-genre of science fiction. © 2021 Mythcreants LLC, all articles, art, recordings, and stories are the copyright of their respective authors. First of all, as someone else already wrote in the comments, ask yourself what you are trying to model, and if you really believe this will interest your players. This can be the Merchant Guild, a minor noble houses, whatever... for this kind of stuff the best inspiration can probably come from the Traveller trading subsystem, adapted for low-tech goods. It needs to be durable. 1 - wikipedia will help you here. The best thing would be to make them travel by ship (either on the sea or a large river) so they can see different places and get involved in more tangential encounters and adventures (this is why I suggested Traveller, btw). Improving Lie Detection and Credibility Assessment Rules. Fictional economies are something I think about a lot, even though in most stories they fade into the background. Nothing to do with children survival rate, which, together with fertility rate, is a factor in calculating the rate of natural population increase. All fiction is a falsehood of sorts because it relates events that never actually happened to people (characters) who never existed, at least not in the manner portrayed in the stories. Gabbed a look at a website. Thanks! I've edited in a few now - they're reasonably basic, but all contain solid onward references. Much of what is going on in the Banking Royal Commission here, gets people saying; “Wait, if you do that in the street you go to gaol. The good news about fiat is it allows us to create more money -- trillions more --when the economy tanks. NationStates is a nation simulation game. Previous Post Previous 03 Get Cooked: Which Force Power Could You Use For Your … Start with final products and work your way back. In this worldbuilding guide, … Create a brief history of the origin of the world. Your system should probably take that into account. Feudal peasants were often banned from buying various things, but that’s only one way it could manifest. Well here's your step by step guide to doing just that! You should also think about the economy and politics of the culture to help define it in more detail. site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. Prose A fictional Narrative A Novel How did the Spanish Inquisition affect the economy of Medieval Spain? 7,108,605 nations served! It's called Grain Into Gold: A Fantasy World Economy, and it answers all your questions to various degrees.If you're interested in learning more, this review archived by the Wayback Machine is very informative. Glass, swords, cloth, etc. You don't need extreme differences. No not really, consult source material for the early modern period. Worldbuilding is an essential part of storytelling in any work of fiction. Think of a location for your country. Pirate groups based on crime syndicates. In this worldbuilding guide, … **Unless the money has some intrinsic value (like gold in gold coins). I mean, lead has a pretty darn low melting point too. The Mughal Empire had at least the concept of a cash crop, as far as I can make out, so production there may not have been as low-interest. Zero correlation of all functions of random variables implying independence, Dog likes walks, but is terrified of walk preparation. In more connected worlds, currency becomes important because it’s too hard to remember all the people you might owe favors to, and vice versa. In many ways, it’s the “squishiness” of lead that is the coupling of Young’s modulus with inertia (read the aforementioned density), that allows the rifled grooves in a rifle’s barrel to interact with the bullet. The forging of gold required less heat** than the forging of iron or even the forging of bronze. Last year, a professor at the London School of Economics said that Harry Potter was worth £4bn to the UK economy. I could open my history books and start to read out lists of plants and ores that were mined at several points in history and would not cease to read out those goods for the next 3 years, but generally speaking we can break down the products into general categories. **I suspect it’s the advent of bellows that makes the iron age possible. I'm interested in finding a working economic model and applying that into low-tech, low-magic environments, similar to the authentic late medieval/early modern eras. I like that! "What did they make in the Middle Ages, and how did they make it?" mountains, rivers, forests, grasslands)? Such a situation doesn't, however, have to be static - if, for example, the region has a superior food supply, there can be quite a bunch of people devoted to technological advancement and/or exploitation of the ongoing system. I want to construct an immersive, complex and functional fantasy economy in order to inform my world-building process. For the economies as a whole, think about who has purchasing power and how much. Hey Shane, thanks for writing in. I was just looking for some interesting commodities in the trade market, some original production methods and a few outstanding, culture-centered twists on the customs of trading. Most stories -- in any era and genre -- don't really focus on their protagonists' day-to-day economic activity as a central point. Glad to help. ** Ever heard of “floating the dollar” or even “quantitative easing!?!. Have you considered asking some of those questions on history.se? How do I create the economy behind a simple crafting system? * Ever noticed how it’s illegal to write your name on your money!?! It’s easy to assume that everyone knew what you meant when you began to speak of the hypothetical werewolf hunter. It actually makes sense not to use objects that can be used for coinage – the risk of having to constantly make new currency because the old ones get used up is too high. A fictional character in a fictional universe in The Adventures of Captain Proton holoprogram on USS ... other than total disarmament and the supervision of trade and economy, every country is pretty much free to do as they please. [closed], this review archived by the Wayback Machine, http://en.wikipedia.org/wiki/Vertical_archipelago, http://library.thinkquest.org/C006203/cgi-bin/stories.cgi?article=economy§ion=history/mughals&frame=parent, http://www.indiana.edu/~g380/2.2-Food_and_Money-2010.pdf.

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